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Building Dirt Jumps
Backyard Trails

Bike Tips eZine
Building Dirt Jumps & Backyard Trails
Written by: Barry Page and Doug Morrison
© copyright 2003-2006 www.atbmx.com

If you have been riding for long at all you have probably ridden what you thought was a great spot, only to have it get torn down or closed. The only solution to this problem is public trails or parks, but until then...we'll be building dirt jumps and backyard trails.

Your own backyard is probably the nearest you will come to the perfect riding spot. Sure, there will be that superpark or camp that you went to, but this is something you can ride everyday. There will be problems here too, but nothing beats the freedom and rewards of having your own dirt jumps and backyard trails.

The first thing you will want to consider before digging up your yard, is whose house is it anyway? If you rent then you may want to move on to option B. If you or your parents own, then you're probably okay. If it's your parents house, just let them know that you will be spending a lot of time at home, so you are less likely to get hurt or in trouble. If that doesn't work you'll have to be creative.

You'll also want to take the pulse of your neighbors. Do they have kids? Are they neat freaks? Is parking a problem? Is anyone sick? Your jumps will cause dust and parking problems, so be prepared to battle with that. Take pride in your yard and jumps and that will go along way with neighbors. Keep the noise down too.

Once you take care of that, you can worry about details like room and size. Though you want as much room as possible, a small yard can work fine. You'll want a driveway or a takeoff ramp to gain speed. And, if you have a yard that's 10' x 50', you have enough room for a nice 4 pak or at least some rollers for a pump track.

If you have lots of room or you live in the country, you are in business. You may have seen the yards of pro-riders TJ Lavin, Fuzzy Hall, Brian Lopes or maybe John Cowan, they have put some serious time and money into these works of art. With some effort you can have a masterpiece like these as well.

First, you'll want to sketch out a plan for your jumps. This should be based on your skill level and who will be riding there. Obviously if you are reading this you at least have an interest in jumping and you should know your skill level and limits. So, remember to know your limits and work your way up. It doesn't take much to build a jump and catch some air, how you build the jumps though will make all of the difference.

Even if you can't build a full-on set of doubles, you can most likely squeeze in some mellow rollers for a pump track. Pump tracks have become real popular with racers because they can help you perfect your rhythm, and in turn save seconds off your time.

What to look for when building dirt jumps:
1. Good dirt and lots of it, clay is best with less sand.
2. Room to gain speed and build, hopefully in your yard.
3. A water supply to help shape and maintain the jumps.

What you will need:
1. A spade or round shovel to dig and move dirt.
2. A steel rake for cleaning and smoothing.
3. A flathead shovel to shape and pack the dirt.

Pictured from left: Steel Rake, Spade Shovel, Flat Shovel, Tamper

If your yard is flat you may have to dig down if you don't have funds or a way to buy dirt. If you can swing it, go ahead and order a few loads of dirt to build your jumps up. Red clay works best and can usually be had for around $80 per load.

Start by building one jump at a time. A good height for your first set of jumps is 3'-4' high. Using that same scenario, the landing should be around 4'-8' apart from the launch. A basic rule of thumb is make the distance twice the height.

Pictured: First set, approximately 3' high and 8' apart.
 

Pictured: Shaping the jump with a flat shovel.
 

Pictured: Packing the jump with a tamper.
 

Pictured: Watering the jump with a nice even spray.

After you get the basic shape, pack the launch and landing with a flat shovel or tamper. Your launch should be more rounded, like a transition on a skate ramp. The landing is typically more banked or wedge like.

Pictured: Launch, rounded transition approximately 3' high.
 

Pictured: Landing, wide and banked approximately 3' high.

It's always a good idea to hit the jump a few times before it's permanent to make sure the spacing is right. Depending on your skill level, you probably want your first set to be more like a tabletop for learning.

Once you feel comfortable jumping and landing smooth every time, work on landing front wheel every time. Then you can move onto the second set. Be patient and get the spacing right. It will be worth the wait.

The second set is where you can bust your big tricks, so you'll want to get the height and spacing right. Again, the height of the jumps will determine the spacing. Generally speaking about 12'-18' between the sets or tops of the landing and the next takeoff is ideal. This should be a nice, smooth, almost rounded out section. The second set should be slightly bigger, maybe 4'-6' in height, based on your skill level. Build it like the first set and test it to make sure it's right before continuing.

Dial your jumps in until there smooth. Keep tweaking them and add on as you perfect your skills. Before you know it, you'll have a nice set of trails that you can ride whenever you want. Ride on!

Written by: Barry Page
© copyright 2005 www.atbmx.com

Tell your friends about ATBMX Bike Tips!

Barry Page has been riding and racing bikes competitively for over 25 years. He has also worked as a mechanic, owned his own bike shop and worked in the bicycle industry for 15 years plus.


"The soil is the great connector of our lives, the source and destination of all." Wendell Berry
 

Read the Back Issues

Bunny Hopping

Build Jumps and Trails
Build Jumps and Trails II
Regular Bike Maintenance
Building Dirt Jumps and Backyard Trails
 

 
 
 

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